2.3.1 版本说明
发布日期: 8th January 2025
在 Cavalry 2.3 或更早版本中创建的场景,在 Cavalry 2.3.1 中打开时将会被转换。该文件将被复制为一个新场景,需要保存——你会注意到旧场景在打开时将被命名为 <yourSceneName> [Converted].cv。从 2.3.1 起保存的任何场景将不完全兼容任何旧版本的 Cavalry。
新功能
标题为“新功能”的章节API 模块
标题为“API 模块”的章节脚本 UI
标题为“脚本 UI”的章节- A technical preview for writing third party plug-ins.
- Sound now includes a Linear Frequency Scale and an A-Weighting Attribute.
- New Pressing Return in an Attribute Field preference to determine what happens when pressing the Return key within a field.
- Tiling X/Y for the Image Shader now defaults to Clamp.
- Presets:
- Can now be set for all compatible selected Layers.
- Saving a Preset for an Render Queue Item now has the option to include the File Name and Path (or not).
- A Preset can now be applied by right clicking a Layer in the Scene Window.
- Improvements to Asset previews mean Scenes containing 100s of image assets are now more performant.
- It’s now possible to copy the Group Id of a Group in the Assets Window.
- A Composition can be created using a Preset from the Composition menu.
- The checkerboard for transparent Composition Backgrounds has been improved.
重要 Bug 修复
标题为“重要 Bug 修复”的章节- Fixed a regression with Forge Dynamics where the Constraints and Collision Events attributes were replaced with Auxiliary.
- Mono 48000 Hz .mp3 files no longer trigger a crash on import.
- A harmless warning when using
api.createTimeMarker()has been removed. - Fixed an issue with Shader caches which could result in glitches in output videos.
- The
onAppStateChangecallback has been deprecated and replaced with onAppStateChanged for consistency.