2.0.1 版本說明
發佈日期: 31st January 2024
在 Cavalry 2.0.0 或更早版本中建立的場景,在 Cavalry 2.0.1 中開啟時將會被轉換。該檔案將被複製為一個新場景,需要保存——你會注意到舊場景在開啟時將被命名為 <yourSceneName> [Converted].cv。從 2.0.1 起儲存的任何場景將不相容任何舊版本的 Cavalry。
2.0.1 版本的 macOS 最低要求已提升至 11.0(Big Sur)。
新功能
标题为“新功能”的章节API 模組
标题为“API 模組”的章节Cavalry 模組
标题为“Cavalry 模組”的章节When setting variables for JavaScript Layers at the global level, any legacy files that were using let or const will now be converted to var.
- The JavaScript Layers are around 3x faster.
- Subdivide now has a Smooth Angle Attribute.
- A new Index Mode for Sub-Mesh.
- A new ‘Reveal in Pre-Comp/the Origin Layer’ button for Pre-Comp Overrides and Components.
- A new Preserve Materials attribute for the Outline Shape.
- The Palette Generator in the Color Window can now generate colors using the LCh Color Model (also known as HCL).
重要 Bug 修復
标题为“重要 Bug 修復”的章节- Fixed a crash when opening Scenes that contained JavaScript Layers connected to other JavaScript Layers.
- Fixed a crash with the ‘cp1’ object for
quadToin the Cavalry Module. - Fixed a bug where making connections to existing indices in an Array via the Scene Window was actually adding new indices.
- Fixed a bug where making connections to replace connections to existing indices in an array/list via the Scene Window was actually adding new indices/items.
- Fixed a crash when hitting undo after adding some of the Demo Scenes.
- Fixed an issue where opening/importing certain Scenes containing a combination of multiple Compositions and Assets was causing a crash.
- Connections from math Layers to checkboxes (e.g. math.id→ifElse.condition) were being unintentionally blocked.
- Connections from rotation to certain Layer types (e.g. shape.rotation→valueArray.array.0) from 1.5.6 Scenes were being removed when opening in 2.0.