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2.3.1 版本說明

發佈日期: 8th January 2025

在 Cavalry 2.3 或更早版本中建立的場景,在 Cavalry 2.3.1 中開啟時將會被轉換。該檔案將被複製為一個新場景,需要保存——你會注意到舊場景在開啟時將被命名為 <yourSceneName> [Converted].cv。從 2.3.1 起儲存的任何場景將不完全相容任何舊版本的 Cavalry。

  • Sound now includes a Linear Frequency Scale and an A-Weighting Attribute.
  • New Pressing Return in an Attribute Field preference to determine what happens when pressing the Return key within a field.
  • Tiling X/Y for the Image Shader now defaults to Clamp.
  • Presets:
    • Can now be set for all compatible selected Layers.
    • Saving a Preset for an Render Queue Item now has the option to include the File Name and Path (or not).
    • A Preset can now be applied by right clicking a Layer in the Scene Window.
  • Improvements to Asset previews mean Scenes containing 100s of image assets are now more performant.
  • It’s now possible to copy the Group Id of a Group in the Assets Window.
  • A Composition can be created using a Preset from the Composition menu.
  • The checkerboard for transparent Composition Backgrounds has been improved.
  • Fixed a regression with Forge Dynamics where the Constraints and Collision Events attributes were replaced with Auxiliary.
  • Mono 48000 Hz .mp3 files no longer trigger a crash on import.
  • A harmless warning when using api.createTimeMarker() has been removed.
  • Fixed an issue with Shader caches which could result in glitches in output videos.
  • The onAppStateChange callback has been deprecated and replaced with onAppStateChanged for consistency.