2.1.2 版本說明
發佈日期: 11th June 2024
在 Cavalry 2.1.1 或更早版本中建立的場景,在 Cavalry 2.1.2 中開啟時將會被轉換。該檔案將被複製為一個新場景,需要保存——你會注意到舊場景在開啟時將被命名為 <yourSceneName> [Converted].cv。從 2.1.2 起儲存的任何場景將不完全相容任何舊版本的 Cavalry。
新功能
标题为“新功能”的章节Shapes
标题为“Shapes”的章节Extract Sub-Meshes - Create a Shape by extracting specific child-meshes from another Shape.
- Holding Q and scrubbing anywhere in the app now also supports timecodes.
- New Select Attribute Keyframes in the Time Editor and Graph Editor contextual menus. Select an attribute in the Scene Tree or by clicking the attribute’s keybar and then right click in the Time Editor to reveal the option.
- The modal window to notify of missing fonts when opening a Scene will now only list each font once rather than for each Layer a missing font is used on.
- The examples in Create > Demo Scenes are now added to a new Composition rather than the active Composition.
- Blend Mode and Opacity attributes have been added to the Distortion Filter.
- Flatten Shape Layers has a new Maintain Transforms attribute.
重要 Bug 修復
标题为“重要 Bug 修復”的章节- Fixed an issue with the Glow Filter rendering incorrectly with non-centre aligned Text Shapes and frozen Shapes with offset pivots.
- Fixed a specific issue where importing a .cvc could trigger a crash.
- Fixed a regression with the Timeline Counter where the Filter Marker Color was being ignored and the Marker Color UI was not updating correctly.
- Fixed an issue with occasional crashes related to running Cavalry on a second display which has been woken from sleep mode.
- The Create > Demo Scenes > JavaScript > Closest Point example now works again – this was an issue with the API.
- Fixed a crash with Extrude using Combine Meshes in combination with a Travel Deformer.