2.0.1 リリースノート
リリース日: 31st January 2024
Cavalry 2.0.0 で開くと変換されます 2.0.1. The file will be copied to a new scene which will need saving – you’ll notice the legacy scene will be named <yourSceneName> [Converted].cv on opening. Any scenes saved in 2.0.1 onwards will not be fully compatible with any previous versions of Cavalry.
2.0.1 リリースでは、macOS の最低要件が 11.0(Big Sur)に引き上げられました。
スクリプト
「スクリプト」という見出しのセクションAPI モジュール
「API モジュール」という見出しのセクションCavalry モジュール
「Cavalry モジュール」という見出しのセクションWhen setting variables for JavaScript Layers at the global level, any legacy files that were using let or const will now be converted to var.
- The JavaScript Layers are around 3x faster.
- Subdivide now has a Smooth Angle Attribute.
- A new Index Mode for Sub-Mesh.
- A new ‘Reveal in Pre-Comp/the Origin Layer’ button for Pre-Comp Overrides and Components.
- A new Preserve Materials attribute for the Outline Shape.
- The Palette Generator in the Color Window can now generate colors using the LCh Color Model (also known as HCL).
注目すべきバグ修正
「注目すべきバグ修正」という見出しのセクション- Fixed a crash when opening Scenes that contained JavaScript Layers connected to other JavaScript Layers.
- Fixed a crash with the ‘cp1’ object for
quadToin the Cavalry Module. - Fixed a bug where making connections to existing indices in an Array via the Scene Window was actually adding new indices.
- Fixed a bug where making connections to replace connections to existing indices in an array/list via the Scene Window was actually adding new indices/items.
- Fixed a crash when hitting undo after adding some of the Demo Scenes.
- Fixed an issue where opening/importing certain Scenes containing a combination of multiple Compositions and Assets was causing a crash.
- Connections from math Layers to checkboxes (e.g. math.id→ifElse.condition) were being unintentionally blocked.
- Connections from rotation to certain Layer types (e.g. shape.rotation→valueArray.array.0) from 1.5.6 Scenes were being removed when opening in 2.0.